Privacy

Roundhouser · effective 11 October 2026

Roundhouser is made and operated by Abyssmal.GG Pty Ltd (ACN 702 258 722), Queensland, Australia. "We" on this page means that company.

You can play Roundhouser on CrazyGames or on its own website, roundhouser.gg. Most of this statement applies wherever you play. Two sections after it say what applies only on CrazyGames and only on roundhouser.gg.

IN SHORT

WHEREVER YOU PLAY

On your device

Your settings (sound, music, camera, screen shake, reach guides, your 1 Player opponent), the leg-end you last picked, your belt and its stripes (and how a belt grading stands, while you are in the middle of one), the score the last time two of you played on one device, whether you have seen the opening lessons, and the name you play under are saved in your browser's local storage, on your device only (your belt is also kept on your account while you are signed in on roundhouser.gg, and in CrazyGames' save when you play there, as below). Clearing your browser's site data removes them.

Online matches

Online matches are peer to peer. To find each other, the two browsers first swap a few short connection messages through our own signalling service, hosted by Cloudflare (Workers and Durable Objects), and the public PeerJS service (peerjs.com), which keeps rooms reachable if ours cannot be. A room you host is opened on both; joining uses ours, and PeerJS only if ours cannot be reached or does not have the room. Each service sees your IP address and the room's four-letter code while the room is open.

Once connected, button presses and match state travel directly between the two browsers over WebRTC, which means each player's IP address is visible to the other. When no direct path exists, the match is relayed through Cloudflare's TURN service instead. The name you play under (one the game makes up, until you change it; on CrazyGames, while you are logged in, your CrazyGames username) is shown to your opponent and to anyone watching. Room codes are random and expire when the room closes. Nothing from a match itself is recorded.

Quick match keeps a waiting room's code with its approximate location (the city-level position and country Cloudflare reports for your connection) for about 30 seconds, to pair nearby players first.

Problem reports

To find and fix problems, the game reports how each online room and join went (whether it connected, how long it took, the kind of path it used) and any error it hits in your browser (the error's message and where in the game's code it happened), each with the game's version, your browser's name and your country. These reports contain no IP address, name or room code, and are deleted after 30 days.

How the game is played

To learn what to make better, the game counts which steps each visit reaches: for example the game appearing on screen (and whether that took more than five seconds), a first tap, half a minute, a minute or ten minutes on the page, the fighter select reached, a match begun and how many followed it, whether the opening lessons of a first visit were begun, how many of their rounds were won, and whether they were finished or skipped, whether the first match in 1 Player was won and how its lives were lost, a belt earned there, whether both players of a local match pressed a button, Play Online opened, or a quick match that found a person. When you put the game away, it sends that list with where the visit came from and the kind of device (touch screen or computer), and our service adds one to that day's total for each step, with the country Cloudflare reports. That is all it sends: no identifier of any kind, and no name or account. Nothing is stored on your device for it, so a visit can never be picked out or followed from one visit to the next. The daily totals are kept for about thirteen months.

Stopping abuse

To stop abuse, our service counts requests from each IP address (and, on roundhouser.gg, from each email address used to sign in or buy), and deletes those counts after about a day. Your IP address is never kept with the reports or totals above.

We do not sell any of this, or share it beyond the services named on this page.

ON CRAZYGAMES ONLY

CrazyGames serves the game here and runs the site around it, including any CrazyGames account you have, under CrazyGames' privacy policy. The game loads CrazyGames' own code (its SDK) and tells it only:

Nothing else is passed to CrazyGames. The game asks CrazyGames which account is logged in, if any. While you are logged in, your CrazyGames username is the name you play under, as CrazyGames asks of games played online, so friends know each other; you change it on CrazyGames. The account's ID is used only to keep the belts of different accounts apart on a shared device: the game keeps a scrambled form of it on your device and never sends it anywhere. The game has no sign-in, purchases or offline install of its own here, so the roundhouser.gg section below does not apply. Visits here are counted as coming from CrazyGames.

ON ROUNDHOUSER.GG ONLY

Hosting and offline play

roundhouser.gg is served by Cloudflare Pages. Like any web host, Cloudflare may keep standard request logs, which can include your IP address, under Cloudflare's privacy policy. We do not receive or use those logs. Your browser also caches the game's files so it can run offline and be installed as an app; clearing site data removes them.

Where visits come from

Here, a visit's counted steps say where it came from: the site that linked to it, the chat app that opened it, or the short tag on a link we posted (such as ?from=webgames), which the game's own restart and the way back from Stripe's page carry along in the address. The steps also include those of buying (the unlock panel opened, a sign-in, a purchase made), and the kind of device can be the installed app.

Accounts and payments

Signing in is optional. It exists to buy the full roster, to restore that purchase on another device, and to keep your belt across your devices. When you sign in we store your email address, the name you play under if you set one while signed in (so it follows you to your other devices), your belt and its stripes from 1 Player (so they follow you too: the highest any of your devices had when it signed in is kept), when you unlocked, and a sign-in session for each device, on our account service hosted by Cloudflare (Workers and D1); your browser keeps its sign-in session in local storage. Sign-in codes are delivered by email through Resend.

We never see your card: payment is taken on Stripe's own page through Link, Stripe's checkout, which sells the unlock on our behalf as the merchant of record. It collects your payment details and the billing address that sales tax needs, and sends your receipt, under Stripe's privacy policy; our service records only that the purchase for your email succeeded, with its amount and currency, and whether it was later refunded or lost to a payment dispute. Buying is covered by the terms of sale. You can ask us to delete your account at any time at the address below.

CHILDREN

Playing collects no personal information from anyone, including children, beyond the IP address that online play needs, which is used only to connect you and to stop abuse; the reports and totals above name nobody. Accounts exist only on roundhouser.gg, to buy the unlock, and are meant for adults, or for children with a parent's help.

CHANGES AND CONTACT

If what we collect ever changes, this page will be updated first and the date above will change. Questions or deletion requests: support@roundhouser.gg.

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